Native Water Template
Base set of materials that support UEFN's native waterbody system, including rivers without relying on Unreal Engine functions. Allowing full custom water within flowing rivers, lakes and oceans.
Description
About this resource
UEFN Native Water System is a modular water material pack built for Fortnite’s native oceans, rivers, lakes, and transitions. It brings a cohesive, stylized look to your island while keeping its appearance customizable through material instances.
- Spline-driven river flow with flowing normals that follow the current.
- Velocity-responsive foam that grows in coverage and visibility as the water speeds up.
- Subtle wind ripples that add occasional surface movement up close.
- Animated caustics and adjustable water shading.
- Biome-based coloring with customizable masks, world-space positioning, and coastal fading.
- Dedicated ocean, lake, river, transition, far-distance, and HLOD instances.
The pack includes 26 assets organized around one shared master material, reusable functions, and specialized instances. Adjust the shared parent for a consistent look across your island, or customize individual water types with their own colors, flow, foam, and surface detail. Organized graphs and commented sections make the system a flexible template for building your own water styles.
Some features such as biome masks and coastal masks, as well as other features may require more extensive material knowledge, as this is meant to serve as a base for building fully custom water systems that work with UEFNs water bodies natively.
Step by step
How to install
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1
Download the ZIP file and extract it.
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2
Copy "UEFN_Native_Water_System" into the root of your project
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3
Right click the folder in UEFN and "resave all" to avoid validation issues.
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4
Apply the correct material instances found in the folders to the correct slots for your lakes, ocean, and rivers, as well as the transition materials for oceans and lakes, otherwise the water will not appear correctly.
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